| Name | Type | Power | Hit % | PP | Description |
| Absorb | Grass | 20 | 100% | 20 | User recovers half damage dealt. |
| Acid | Poison | 40 | 100% | 30 | May lower opponent's Defense ability down one stage. |
| Acid Armor | Poison | --- | --- | 40 | Raises user's Defense ability up two stages. |
| Aerial Ace | Flying | 60 | --- | 20 | If opponent is on screen, hits without fail. |
| Aeroblast | Flying | 100 | 95% | 5 | Has a high critical hit rate. |
| Agility | Psychic | --- | --- | 30 | Raises user's Speed ability up two stages. |
| Air Cutter | Flying | 55 | 95% | 25 | Has a high critical hit rate. |
| Amnesia | Psychic | --- | --- | 20 | Raises user's Special Defense ability up two stages. |
| Ancientpower | Rock | 60 | 100% | 5 | May raise all of user's abilities up one stage. |
| Arm Thrust | Fighting | 15 | 100% | 20 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Aromatherapy | Grass | --- | --- | 5 | Party recovers from all status ailments. |
| Assist | Normal | --- | 100% | 20 | An Attack chosen in random from the other Pokemon in your team. |
| Astonish | Ghost | 30 | 100% | 15 | May cause opponent to Flinch. |
| Attract | Normal | --- | 100% | 15 | Induces opponent with Attract condition. |
| Aurora Beam | Ice | 65 | 100% | 20 | May lower opponent's Attack ability down one stage. |
| Barrage | Normal | 15 | 85% | 20 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Barrier | Psychic | --- | --- | 30 | Raises user's Defense ability up two stages. |
| Baton Pass | Normal | --- | --- | 40 | Allows you to switch Pokemon during battle, new Pokemon retains any stat changes the previous Pokemon had. |
| Beat Up | Dark | 10 | 100% | 10 | Your
Pokemon Attacks as many times as the number of Pokemon you are
currently carrying, afflicted (Poison, Sleep, etc) Pokemon don't count. |
| Belly Drum | Normal | --- | --- | 10 | Raises user's Attack ability up very high. Will consume half of the user's maximum HP is available. |
| Bide | Normal | --- | 100% | 10 | Withstands Attacks for 2, 3 turns, then deals back double the damage. |
| Bind | Normal | 15 | 75% | 20 | Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn. |
| Bite | Dark | 60 | 100% | 25 | May cause opponent to Flinch. |
| Blast Burn | Fire | 150 | 90% | 5 | Attacks in two turns. The second turn, user does not Attack. |
| Blaze Kick | Fire | 85 | 90% | 10 | May induce opponent with Burn status. Has a high critical hit ratio. |
| Blizzard | Ice | 120 | 70% | 5 | May induce opponent with Freeze status. |
| Block | Normal | --- | 100% | 5 | Opponent cannot escape as long as user remains in battle. |
| Body Slam | Normal | 85 | 100% | 15 | May induce opponent with Paralysis status. |
| Bone Club | Ground | 65 | 85% | 20 | May cause opponent to Flinch. |
| Bone Rush | Ground | 25 | 80% | 10 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Bonemerang | Ground | 50 | 90% | 10 | Attacks twice. |
| Bounce | Flying | 85 | 85% | 5 | Attacks in two turns. The first turn, user does not take damage. |
| Brick Break | Fighting | 75 | 100% | 15 | The effects of Reflect and Light Screen are removed. |
| Bubble | Water | 20 | 100% | 30 | May lower opponent's Speed ability down one stage. |
| Bubblebeam | Water | 65 | 100% | 20 | May lower opponent's Speed ability down one stage. |
| Bulk Up | Fighting | --- | --- | 20 | Raises user's Attack and Defense abilities each up one stage. |
| Bullet Seed | Grass | 10 | 100% | 30 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Calm Mind | Psychic | --- | --- | 20 | Raises user's Special Attack and Special Defense abilities each up one stage. |
| Camouflage | Normal | --- | 100% | 20 | Type
changes based on surroundings. On and under water, changes to Water
type. In caves and on rocks, changes to Rock type. Elsewhere, changes
to Normal type. |
| Charge | Electric | --- | 100% | 20 | Stores electricity to increase the power of the next electric Attack. |
| Charm | Normal | --- | 100% | 20 | Lowers opponent's Attack ability down two stages. |
| Clamp | Water | 35 | 75% | 10 | Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn. |
| Comet Punch | Normal | 18 | 85% | 15 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Confuse Ray | Ghost | --- | 100% | 10 | Induces opponent with Confusion condition. |
| Confusion | Psychic | 50 | 100% | 25 | May induce opponent with Confusion condition. |
| Constrict | Normal | 10 | 100% | 35 | May lower opponent's Speed ability down one stage. |
| Conversion | Normal | --- | --- | 30 | User's Type becomes the same as the Type of one of its moves. |
| Conversion 2 | Normal | --- | 100% | 30 | User becomes a Type resistent to last Attack's Type. |
| Cosmic Power | Psychic | --- | --- | 20 | Raises user's Defense and Special Defense abilities each up one stage. |
| Cotton Spore | Grass | --- | 85% | 40 | Lowers opponent's Speed ability down two stages. |
| Counter | Fighting | --- | 100% | 20 | If hit by a physical Attack, deals back double the damage. |
| Covet | Normal | 40 | 100% | 40 | If user is not holding an item, user takes opponent's item. |
| Crabhammer | Water | 90 | 85% | 10 | Has a high critical hit rate. |
| Cross Chop | Fighting | 100 | 80% | 5 | Has a high critical hit rate. |
| Crunch | Dark | 80 | 100% | 15 | May lower opponent's Special Defense ability down one stage. |
| Crush Claw | Normal | 75 | 95% | 10 | May lower opponent's Defense ability down one stage. |
| Curse | ??? | --- | --- | 10 | Raises user's Attack and Defense abilities each up one stage. Lowers user's Speed ability down one stage. |
| Cut | Normal | 50 | 95% | 30 | No special effect. |
| Defense Curl | Normal | --- | --- | 40 | Raises Defense up one stage. Damage from Rollout will increase. |
| Destiny Bond | Ghost | --- | --- | 5 | If user is knocked out by opponent's next move, then opponent is also knocked out. |
| Detect | Fighting | --- | --- | 5 | Takes no damage from opponent's Attack. May fail if used more than once in a row. |
| Dig | Ground | 60 | 100% | 10 | Attacks in two turns. The first turn, user does not take damage. |
| Disable | Normal | --- | 55% | 20 | Disables an opponent's move for a short amount of time. |
| Dive | Water | 60 | 100% | 10 | Attacks in two turns. The first turn, user does not take damage. |
| Dizzy Punch | Normal | 70 | 100% | 10 | May induce opponent with Confusion condition. |
| Doom Desire | Steel | 120 | 85% | 5 | No special effect. |
| Double Kick | Fighting | 30 | 100% | 30 | Attacks twice. |
| Double Team | Normal | --- | --- | 15 | Raises user's Evasion ability up one stage. |
| Double-Edge | Normal | 120 | 100% | 15 | User is dealt recoil damage equal to 1/3 damage dealt to opponent. |
| Doubleslap | Normal | 15 | 85% | 10 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Dragon Claw | Dragon | 80 | 100% | 15 | No special effect. |
| Dragon Dance | Dragon | --- | --- | 20 | Raises user's Attack and Speed abilities each up one stage. |
| Dragon Rage | Dragon | --- | 100% | 10 | Alway deals 40 HP of damage. |
| Dragonbreath | Dragon | 60 | 100% | 20 | May induce opponent with Paralysis status. |
| Dream Eater | Psychic | 100 | 100% | 15 | Only works when opponent is Sleep condition. User recovers HP based on damage to opponent. |
| Drill Peck | Flying | 80 | 100% | 20 | No special effect. |
| Dynamicpunch | Fighting | 100 | 50% | 5 | May induce opponent with Confusion condition. |
| Earthquake | Ground | 100 | 100% | 10 | Hits all opponents. |
| Egg Bomb | Normal | 100 | 75% | 10 | No special effect. |
| Ember | Fire | 40 | 100% | 25 | May induce opponent with Burn status. |
| Encore | Normal | --- | 100% | 5 | Makes opponent repeat it’s last Attack for 2 to 6 turns. |
| Endeavor | Normal | --- | 100% | 5 | Damage is equal to opponent's current HP minus user's current HP. |
| Endure | Normal | 0 | 0% | 10 | Ensures that opponent's next Attack will leave user with at least 1 HP. |
| Eruption | Fire | 150 | 100% | 5 | Power decreases as user's HP lowers. |
| Explosion | Normal | 250 | 100% | 5 | Attack deals double damage. User faints. |
| Extrasensory | Psychic | 80 | 100% | 30 | May cause opponent to Flinch. |
| ExtremeSpeed | Normal | 80 | 100% | 5 | Always Attacks first. |
| Facade | Normal | 70 | 100% | 20 | Attack power is double if user is inflicted with Poison, Paralyze, or Burn. |
| Faint Attack | Dark | 60 | --- | 20 | If opponent is on screen, hits without fail. |
| Fake Out | Normal | 40 | 100% | 10 | Hits only on the first turn, will cause Flinch. |
| Fake Tears | Dark | --- | 100% | 20 | Lowers opponent's Special Defense ability down two stages. |
| False Swipe | Normal | 40 | 100% | 40 | Always leaves opponent with at least 1 HP. |
| Featherdance | Flying | --- | 100% | 15 | Lowers opponent's Attack ability down two stages. |
| Fire Blast | Fire | 120 | 85% | 5 | May induce opponent with Burn status. |
| Fire Punch | Fire | 75 | 100% | 15 | May induce opponent with Burn status. |
| Fire Spin | Fire | 15 | 70% | 15 | Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn. |
| Fissure | Ground | --- | 30% | 5 | Knocks
out opponent in one hit. Accuracy increases by an amount equal to the
difference between user and enemy's experience levels, then divided by
128. |
| Flail | Normal | --- | 100% | 15 | The
less HP user has, the higher the Attack power. When HP is very low,
Attack power is 200. When HP is highest, Attack power is 20. |
| Flame Wheel | Fire | 60 | 100% | 25 | May induce opponent with Burn status. Can remove Freeze status from user. |
| Flamethrower | Fire | 95 | 100% | 15 | May induce opponent with Burn status. |
| Flash | Normal | --- | 70% | 20 | Lowers opponent's Hit Ratio ability down one stage. |
| Flatter | Dark | --- | 100% | 15 | Raises opponent's Special Attack ability up two stages, then induces opponent with Confusion condition. |
| Fly | Flying | 70 | 95% | 15 | Attacks in two turns. The first turn, user does not take damage. |
| Focus Energy | Normal | --- | --- | 30 | Increases user's critical hit rate. |
| Focus Punch | Fighting | 150 | 100% | 20 | No special effect. |
| Follow Me | Normal | --- | 100% | 20 | User takes all hits from opponents' Attacks. Best used in 2VS2 battles. |
| Foresight | Normal | --- | 100% | 40 | After use, opponent's raised evasion will be ignored. |
| Frenzy Plant | Grass | 150 | 90% | 5 | Attacks in two turns. The second turn, user does not Attack. |
| Frustration | Normal | --- | 100% | 20 | Power is greater when Pokémon is not happy. |
| Fury Attack | Normal | 15 | 85% | 20 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Fury Cutter | Bug | 10 | 95% | 20 | Move's power becomes stronger if it hits. |
| Fury Swipes | Normal | 18 | 80% | 15 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Future Sight | Psychic | 80 | 90% | 15 | Attack hits 2 turns later. |
| Giga Drain | Grass | 60 | 100% | 5 | User recovers half damage dealt. |
| Glare | Normal | --- | 75% | 30 | Induces opponent with Paralysis status. |
| Grasswhistle | Grass | --- | 55% | 15 | May induce opponent with Sleep status. |
| Growl | Normal | --- | 100% | 40 | Lowers opponent's Attack ability down one stage. |
| Growth | Normal | --- | --- | 40 | Raises user's Special Attack ability up one stage. |
| Grudge | Ghost | --- | 100% | 5 | If user is fainted by opponent's next move, then that move's PP drops to 0. |
| Guillotine | Normal | --- | 30% | 5 | Knocks
out opponent in one hit. Accuracy increases by an amount equal to the
difference between user and enemy's experience levels, then divided by
128. |
| Gust | Flying | 40 | 100% | 35 | Forces opponent to switch. Also hits while opponent is using Fly. |
| Hail | Ice | --- | --- | 10 | Causes hailstorm for 5 turns. |
| Harden | Normal | --- | --- | 30 | Raises user's Defense ability up one stage. |
| Haze | Ice | --- | --- | 30 | Resets all ability stages. |
| Headbutt | Normal | 70 | 100% | 15 | May cause opponent to Flinch. |
| Heal Bell | Normal | --- | --- | 5 | Party recovers from all status ailments. |
| Heat Wave | Fire | 100 | 90% | 10 | May induce opponent with Burn status. |
| Helping Hand | Normal | --- | 100% | 20 | During a 2VS2 battle, the partner's Attacks are 1.5x Attack power. Best used in 2VS2 battles. |
| Hi Jump Kick | Fighting | 85 | 90% | 20 | If Attack misses, user takes 1/8 HP of damage. |
| Hidden Power | Normal | --- | 100% | 15 | Power and type varies from Pokémon to Pokémon. |
| Horn Attack | Normal | 65 | 100% | 25 | No special effect. |
| Horn Drill | Normal | --- | 30% | 5 | Knocks
out opponent in one hit. Accuracy increases by an amount equal to the
difference between user and enemy's experience levels, then divided by
128. |
| Howl | Normal | --- | --- | 40 | Raises user's Attack ability up one stage. |
| Hydro Cannon | Water | 150 | 90% | 5 | Attacks in two turns. The second turn, user does not Attack. |
| Hydro Pump | Water | 120 | 80% | 5 | No special effect. |
| Hyper Beam | Normal | 150 | 90% | 5 | Attacks in two turns. The second turn, user does not Attack. |
| Hyper Fang | Normal | 80 | 90% | 15 | May cause opponent to Flinch. |
| Hyper Voice | Normal | 90 | 100% | 10 | No special effect. |
| Hypnosis | Psychic | --- | 60% | 20 | May induce opponent with Sleep status. |
| Ice Ball | Ice | 30 | 90% | 20 | Attacks for 5 turns. |
| Ice Beam | Ice | 95 | 100% | 10 | May induce opponent with Freeze status. |
| Ice Punch | Ice | 75 | 100% | 15 | May induce opponent with Freeze status. |
| Icicle Spear | Ice | 10 | 100% | 30 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Icy Wind | Ice | 55 | 95% | 15 | May lower opponent's Speed ability down one stage. |
| Imprison | Psychic | --- | 100% | 10 | Opponent cannot use any move that user knows. |
| Ingrain | Grass | --- | 100% | 20 | HP is recovered every turn. However, the user cannot switch. |
| Iron Defense | Steel | --- | --- | 15 | Raises user's Defense ability up two stages. |
| Iron Tail | Steel | 100 | 75% | 15 | May lower opponent's Defense ability down one stage. |
| Jump Kick | Fighting | 70 | 95% | 25 | If Attack misses, user takes 1/8 HP of damage. |
| Karate Chop | Fighting | 50 | 100% | 25 | Has a high critical hit rate. |
| Kinesis | Psychic | --- | 80% | 15 | Lowers opponent's Hit Ratio ability down one stage. |
| Knock Off | Dark | 20 | 100% | 20 | No special effect. |
| Leaf Blade | Grass | 70 | 100% | 15 | Has a high critical hit rate. |
| Leech Life | Bug | 20 | 100% | 15 | User recovers half damage dealt. |
| Leech Seed | Grass | --- | 90% | 10 | Absorbs a small amount of HP from the opponent every turn. |
| Leer | Normal | --- | 100% | 30 | Lowers opponent's Defense ability down one stage. |
| Lick | Ghost | 20 | 100% | 30 | May induce opponent with Paralysis status. |
| Light Screen | Psychic | --- | 0% | 30 | Special type moves deal half damage to user for five turns. |
| Lock-On | Normal | --- | 100% | 5 | Ensures that user's next Attack will hit without fail. |
| Lovely Kiss | Normal | --- | 75% | 10 | May induce opponent with Sleep status. |
| Low Kick | Fighting | --- | 100% | 20 | Power depends on the user's weight. |
| Luster Purge | Psychic | 70 | 100% | 5 | May lower opponent's Special Defense ability down one stage. |
| Mach Punch | Fighting | 40 | 100% | 30 | Always Attacks first. |
| Magic Coat | Psychic | --- | 100% | 15 | The effect of any Special move will rebound and return to opponent. |
| Magical Leaf | Grass | 60 | --- | 20 | If opponent is on screen, hits without fail. |
| Magnitude | Ground | --- | 100% | 30 | Attack power is randomly 10, 30, 50, 70, 90, 110, or 150, based on the magnitude of the Attack (4 through 20 respectively). |
| Mean Look | Normal | --- | 100% | 5 | Opponent cannot escape as long as user remains in battle. |
| Meditate | Psychic | --- | --- | 40 | Raises user's Attack ability up one stage. |
| Mega Drain | Grass | 40 | 100% | 10 | User recovers half damage dealt. |
| Mega Kick | Normal | 120 | 75% | 5 | No special effect. |
| Mega Punch | Normal | 80 | 85% | 20 | No special effect. |
| Megahorn | Bug | 120 | 85% | 10 | No special effect. |
| Memento | Dark | --- | 100% | 10 | User faints and opponent's abilities lower. |
| Metal Claw | Steel | 50 | 95% | 35 | May raise user's Attack ability up one stage. |
| Metal Sound | Steel | --- | 85% | 40 | Lowers opponent's Special Defense ability down two stages. |
| Meteor Mash | Steel | 100 | 85% | 10 | May raise user's Attack ability up one stage. |
| Metronome | Normal | --- | --- | 10 | Randomly uses almost any Attack. |
| Milk Drink | Normal | --- | --- | 10 | User recovers half maximum HP. |
| Mimic | Normal | --- | 100% | 10 | Copies move used by opponent. |
| Mind Reader | Normal | --- | 100% | 5 | Ensures that user's next Attack will hit without fail. |
| Minimize | Normal | --- | --- | 20 | Raises user's Evasion ability up one stage. STOMP deals double damage to user as long as user remains in battle. |
| Mirror Coat | Psychic | --- | 100% | 20 | If hit by a Special Attack, deals back double the damage. |
| Mirror Move | Flying | --- | --- | 20 | Move is replaced by the last move used by opponent. |
| Mist | Ice | --- | --- | 30 | Prevents user's abilities from being lowered. |
| Mist Ball | Psychic | 70 | 100% | 5 | May lower opponent's Special Attack ability down one stage. |
| Moonlight | Normal | --- | --- | 5 | Restores HP, amount restored is based on time, most effective during the night. |
| Morning Sun | Normal | --- | --- | 5 | Restores HP, amount restored is based on time, most effective during the day time |
| Mud Shot | Ground | 55 | 95% | 15 | May lower opponent's Speed ability down one stage. |
| Mud Sport | Ground | --- | 100% | 15 | As long as user remains in battle, Electric type moves deal less damage to user and opponent. |
| Muddy Water | Water | 95 | 85% | 10 | May lower opponent's Hit Ratio ability down one stage. |
| Mud-Slap | Ground | 20 | 100% | 10 | May lower opponent's Hit Ratio ability down one stage. |
| Nature Power | Normal | --- | 95% | 20 | Move used depends on battle location. |
| Needle Arm | Grass | 60 | 100% | 15 | May cause opponent to Flinch. |
| Night Shade | Ghost | --- | 100% | 15 | Deals HP of damage equal to user's level. |
| Nightmare | Ghost | --- | 100% | 15 | Inflicts 1/4 damage every turn. Only works if opponent is induced with Sleep condition. |
| Octazooka | Water | 65 | 85% | 10 | May lower opponent's Hit Ratio ability down one stage. |
| Odor Sleuth | Normal | --- | 100% | 40 | After use, opponent's raised evasion will be ignored. |
| Outrage | Dragon | 90 | 100% | 15 | Attacks 2, 3 turns, then induces user with Confusion condition. |
| Overheat | Fire | 140 | 90% | 5 | Lowers user's Special Attack ability down two stages. |
| Pain Split | Normal | --- | 100% | 20 | Evenly divides HP so that both user and opponent have half of their combined remaining HP. |
| Pay Day | Normal | 40 | 100% | 20 | User gains money after battle. |
| Peck | Flying | 35 | 100% | 35 | No special effect. |
| Perish Song | Normal | --- | --- | 5 | All Pokemon will faint after three turns. Switching a Pokemon out of battle prevents its fainting. |
| Petal Dance | Grass | 70 | 100% | 20 | Attacks 2, 3 turns, then induces user with Confusion condition. |
| Pin Missile | Bug | 14 | 85% | 20 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Poison Fang | Poison | 50 | 100% | 15 | May induce opponent with TOXIC status. |
| Poison Gas | Poison | --- | 55% | 40 | Induces opponent with Poison status. |
| Poison Sting | Poison | 15 | 100% | 35 | May induce opponent with Poison status. |
| Poison Tail | Poison | 50 | 100% | 25 | May induce opponent with Poison status. Has a high critical hit ratio. |
| Poisonpowder | Poison | --- | 75% | 35 | Induces opponent with Poison status. |
| Pound | Normal | 40 | 100% | 35 | No special effect. |
| Powder Snow | Ice | 40 | 100% | 25 | May induce opponent with Freeze status. |
| Present | Normal | --- | 90% | 15 | Random effect, either does 40, 80, or 120 damage or restores your opponent’s HP by 80. |
| Protect | Normal | --- | --- | 10 | Takes no damage from opponent's Attack. May fail if used more than once in a row. |
| Psybeam | Psychic | 65 | 100% | 20 | May induce opponent with Confusion condition. |
| Psych Up | Normal | --- | --- | 10 | Your
Pokemon receives the same temporary Special effects that your opponent
received from one of its moves (such as from Amnesia). |
| Psychic | Psychic | 90 | 100% | 10 | May lower opponent's Special Defense ability down one stage. |
| Psycho Boost | Psychic | 140 | 90% | 5 | Lowers user's Special Attack ability down two stages. |
| Psywave | Psychic | --- | 80% | 15 | Deals HP of damage equal to 1 to 1.5 x user's level. |
| Pursuit | Dark | 40 | 100% | 20 | Opponent’s Pokemon receives double damage if the trainer tries to switch Pokemon the turn this Attack is used. |
| Quick Attack | Normal | 40 | 100% | 30 | Always Attacks first. |
| Rage | Normal | 20 | 100% | 20 | User's Attack raises when damaged by opponent. |
| Rain Dance | Water | --- | --- | 5 | Causes "Big Rain" weather for five turns. |
| Rapid Spin | Normal | 20 | 100% | 40 | Deals damage and frees Pokemon from multi-round Attacks like Wrap and Leech Seed. |
| Razor Leaf | Grass | 55 | 95% | 25 | Has a high critical hit rate. |
| Razor Wind | Normal | 80 | 100% | 10 | Attacks in two turns. Has a high critical hit ratio. |
| Recover | Normal | --- | --- | 20 | Restores half of user's maximum HP. |
| Recycle | Normal | --- | 100% | 10 | User's disposable held item returns. |
| Reflect | Psychic | --- | --- | 20 | Physical type moves deal half damage to user for five turns. |
| Refresh | Normal | --- | 100% | 20 | User recovers from Burn, Freeze, or Paralysis status. |
| Rest | Psychic | --- | --- | 10 | User restores all HP and is induced with Sleep condition for two turns. |
| Return | Normal | --- | 100% | 20 | Power is greater when Pokémon is happy. |
| Revenge | Fighting | 60 | 100% | 10 | If the user is damaged before it Attacks, the Attack power is double. |
| Reversal | Fighting | --- | 100% | 15 | The
less HP user has, the higher the Attack power. When HP is very low,
Attack power is 200. When HP is highest, Attack power is 20. |
| Roar | Normal | --- | 100% | 20 | Escape from a wild battle. Switch opponent's Pokémon in a link battle. |
| Rock Blast | Rock | 25 | 80% | 10 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Rock Slide | Rock | 75 | 90% | 10 | May cause opponent to Flinch. |
| Rock Smash | Fighting | 20 | 100% | 15 | May lower opponent's Defense ability down one stage. |
| Rock Throw | Rock | 50 | 90% | 15 | No special effect. |
| Rock Tomb | Rock | 50 | 80% | 10 | May lower opponent's Speed ability down one stage. |
| Role Play | Psychic | --- | 100% | 10 | User's characteristic changes to opponent's characteristic. |
| Rolling Kick | Fighting | 60 | 85% | 15 | May cause opponent to Flinch. |
| Rollout | Rock | 30 | 90% | 20 | Attacks for 5 turns. |
| Sacred Fire | Fire | 100 | 95% | 5 | May induce opponent with Burn status. Can remove Freeze status from user. |
| Safeguard | Normal | --- | --- | 25 | Protects your Pokemon from Special effects like Paralysis and Sleep, this effect lasts temporary. |
| Sand Tomb | Ground | 15 | 70% | 15 | Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn. |
| Sand-Attack | Ground | --- | 100% | 15 | Lowers opponent's Hit Ratio ability down one stage. |
| Sandstorm | Rock | --- | --- | 10 | Causes sandstorm weather for five turns. |
| Scary Face | Normal | --- | 90% | 10 | Lowers opponent's Speed ability down two stages. |
| Scratch | Normal | 40 | 100% | 35 | No special effect. |
| Screech | Normal | --- | 85% | 40 | Lowers opponent's Defense ability down two stages. |
| Secret Power | Normal | 70 | 100% | 20 | Effect
depends on surroundings. In grass, effect is Poison. In tall grass,
effect is Sleep. On the ocean, Attack lowers one stage. Underwater,
Defense lowers one stage. In a pond, Speed lowers one stage. In sand,
accuracy lowers one stage. In a cave, effect is Flinch. On rocks,
effect is Confusion. Elsewhere, effect is Paralyze. |
| Seismic Toss | Fighting | --- | 100% | 20 | Deals HP of damage equal to user's level. |
| Selfdestruct | Normal | 200 | 100% | 5 | Attack deals double damage. User faints. |
| Shadow Ball | Ghost | 80 | 100% | 15 | May lower opponent's Special Defense ability down one stage. |
| Shadow Punch | Ghost | 60 | --- | 20 | If opponent is on screen, hits without fail. |
| Sharpen | Normal | --- | --- | 30 | Raises user's Attack ability up one stage. |
| Sheer Cold | Ice | --- | 30% | 5 | Knocks
out opponent in one hit. Accuracy increases by an amount equal to the
difference between user and enemy's experience levels, then divided by
128. |
| Shock Wave | Electric | 60 | 0% | 20 | If opponent is on screen, hits without fail. |
| Signal Beam | Bug | 75 | 100% | 15 | May induce opponent with Confusion condition. |
| Silver Wind | Bug | 60 | 100% | 5 | May raise all of user's abilities up one stage. |
| Sing | Normal | --- | 55% | 15 | May induce opponent with Sleep status. |
| Sketch | Normal | --- | --- | 1 | Permanently copies opponent's last move. |
| Skill Swap | Psychic | --- | 100% | 10 | Swap characteristics with opponent. |
| Skull Bash | Normal | 100 | 100% | 15 | Raises Defense up one stage first turn, then Attacks second turn. |
| Sky Attack | Flying | 140 | 90% | 5 | Attacks in two turns. May cause opponent to Flinch. |
| Sky Uppercut | Fighting | 85 | 90% | 15 | Can hit opponent during FLY. |
| Slack Off | Normal | --- | 100% | 10 | Restores half of user's maximum HP. |
| Slam | Normal | 80 | 75% | 20 | No special effect. |
| Slash | Normal | 70 | 100% | 20 | Has a high critical hit rate. |
| Sleep Powder | Grass | --- | 75% | 15 | May induce opponent with Sleep status. |
| Sleep Talk | Normal | --- | --- | 10 | Pokemon Attacks with one of the opponent’s Attacks, only used when aSleep. |
| Sludge | Poison | 65 | 100% | 20 | May induce opponent with Poison status. |
| Sludge Bomb | Poison | 90 | 100% | 10 | May induce opponent with Poison status. |
| Smelling Salt | Normal | 60 | 100% | 10 | If the opponent is induced with Paralyze status, Attack power is double. Opponent recovers from Paralyze status. |
| Smog | Poison | 20 | 70% | 20 | May induce opponent with Poison status. |
| Smokescreen | Normal | --- | 100% | 20 | Lowers opponent's Hit Ratio ability down one stage. |
| Snatch | Dark | --- | 100% | 10 | Unknown? |
| Snore | Normal | 40 | 100% | 15 | Can only be used when user is induced with Sleep. |
| Softboiled | Normal | 0 | 100% | 10 | User recovers half maximum HP. |
| Solarbeam | Grass | 120 | 100% | 10 | Attacks in two turns. The first turn, user does not Attack. Attacks in one turn during Clear Skies weather. |
| Sonicboom | Normal | --- | 90% | 20 | Always deals 20 HP of damage. |
| Spark | Electric | 65 | 100% | 20 | May induce opponent with Paralysis status. |
| Spider Web | Bug | --- | 100% | 10 | Opponent cannot escape as long as user remains in battle. |
| Spike Cannon | Normal | 20 | 100% | 15 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
| Spikes | Ground | --- | --- | 20 | Sets spikes down. Opponent takes damage upon switch. |
| Spit Up | Normal | 100 | 100% | 10 | Deals damage depending on how much energy is stored. |
| Spite | Ghost | 0 | 100% | 10 | Opponent's last move used loses 2 to 5 PP. |
| Splash | Normal | --- | --- | 40 | Does nothing. |
| Spore | Grass | --- | 100% | 15 | May induce opponent with Sleep status. |
| Steel Wing | Steel | 70 | 90% | 25 | Deals damage and may raise your Defense by 1 level temporarily. |
| Stockpile | Normal | --- | --- | 10 | Stores energy. May be used up to three times. |
| Stomp | Normal | 65 | 100% | 20 | May cause opponent to Flinch. |
| Strength | Normal | 80 | 100% | 15 | No special effect. |
| String Shot | Bug | --- | 95% | 40 | Lowers opponent's Speed ability down one stage. |
| Struggle | Normal | 50 | 100% | --- | Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent. |
| Stun Spore | Grass | --- | 75% | 30 | Induces opponent with Paralysis status. |
| Submission | Fighting | 80 | 80% | 25 | Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent. |
| Substitute | Normal | --- | --- | 10 | Uses 1/4 of the user's HP to make a decoy. Decoy takes damage from opponent's Attacks until it breaks. |
| Sunny Day | Fire | --- | --- | 5 | Causes "Clear Skies" weather for five turns. |
| Super Fang | Normal | --- | 90% | 10 | Deals damage equal to half opponent's current HP. |
| Superpower | Fighting | 120 | 100% | 5 | Lowers user's Attack and Defense abilities each down one stage. |
| Supersonic | Normal | --- | 55% | 20 | Induces opponent with Confusion condition. |
| Surf | Water | 95 | 100% | 15 | No special effect. |
| Swagger | Normal | --- | 90% | 15 | Raises opponent's Attack ability up two stages, then induces opponent with Confusion condition. |
| Swallow | Normal | --- | --- | 10 | Recovers HP depending on how much energy is stored. |
| Sweet Kiss | Normal | --- | 75% | 10 | Induces opponent with Confusion condition. |
| Sweet Scent | Normal | --- | 100% | 20 | Lowers opponent's Evasion ability down one stage. |
| Swift | Normal | 60 | --- | 20 | If opponent is on screen, hits without fail. |
| Swords Dance | Normal | --- | --- | 30 | Raises user's Attack ability up two stages. |
| Synthesis | Grass | --- | --- | 5 | Restores HP, amount of HP restored depends on time of day. |
| Tackle | Normal | 35 | 95% | 35 | No special effect. |
| Tail Glow | Bug | 0 | 100% | 20 | Raises user's Special Attack ability up two stages. |
| Tail Whip | Normal | 0 | 100% | 30 | Lowers opponent's Defense ability down one stage. |
| Take Down | Normal | 90 | 85% | 20 | Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent. |
| Taunt | Dark | --- | 100% | 20 | Unknown? |
| Teeter Dance | Normal | --- | 100% | 20 | All Pokémon except user become induced with Confusion. |
| Teleport | Psychic | --- | --- | 20 | Flees from battle. Does not work in Trainer Battles. |
| Thief | Dark | 40 | 100% | 10 | If user is not holding an item, user takes opponent's item. |
| Thrash | Normal | 90 | 100% | 20 | Attacks 2, 3 turns, then induces user with Confusion condition. |
| Thunder | Electric | 120 | 70% | 10 | May induce opponent with Paralysis. Has 100% accuracy during Big Rain weather. |
| Thunder Wave | Electric | --- | 100% | 20 | Induces opponent with Paralysis status. |
| Thunderbolt | Electric | 95 | 100% | 15 | May induce opponent with Paralysis status. |
| Thunderpunch | Electric | 75 | 100% | 15 | May induce opponent with Paralysis status. |
| Thundershock | Electric | 40 | 100% | 30 | May induce opponent with Paralysis status. |
| Tickle | Normal | --- | 100% | 20 | Lowers opponent's Attack and Defense abilities each down one stage. |
| Torment | Dark | --- | 100% | 15 | The same move cannot be used twice in a row. |
| Toxic | Poison | --- | 85% | 10 | Induces opponent with TOXIC status. |
| Transform | Normal | --- | --- | 10 | User's
abilities (except for HP) become that of opponent. User's ability
changes and status inducement also become that of opponent. Users moves
become those of opponent, but only have 5 PP each. |
| Tri Attack | Normal | 80 | 100% | 10 | May induce opponent with either Burn, Freeze, or Paralysis. |
| Trick | Psychic | --- | 100% | 10 | User and opponent exchange held items. |
| Triple Kick | Fighting | 10 | 90% | 10 | Attacks 1 to 3 times. |
| Twineedle | Bug | 25 | 100% | 20 | Attacks 2 times. May induce opponent with Poison condition. |
| Twister | Dragon | 40 | 100% | 20 | No special effect. |
| Uproar | Normal | 50 | 100% | 10 | Cannot Sleep for 2 to 5 turns. |
| Vicegrip | Normal | 55 | 100% | 30 | No special effect. |
| Vine Whip | Grass | 35 | 100% | 10 | No special effect. |
| Vital Throw | Fighting | 70 | 100% | 10 |