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Attack List

 

 

 

NameTypePowerHit %PPDescription
AbsorbGrass20100%20User recovers half damage dealt.
AcidPoison40100%30May lower opponent's Defense ability down one stage.
Acid ArmorPoison------40Raises user's Defense ability up two stages.
Aerial AceFlying60---20If opponent is on screen, hits without fail.
AeroblastFlying10095%5Has a high critical hit rate.
AgilityPsychic------30Raises user's Speed ability up two stages.
Air CutterFlying5595%25Has a high critical hit rate.
AmnesiaPsychic------20Raises user's Special Defense ability up two stages.
AncientpowerRock60100%5May raise all of user's abilities up one stage.
Arm ThrustFighting15100%20Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
AromatherapyGrass------5Party recovers from all status ailments.
AssistNormal---100%20An Attack chosen in random from the other Pokemon in your team.
AstonishGhost30100%15May cause opponent to Flinch.
AttractNormal---100%15Induces opponent with Attract condition.
Aurora BeamIce65100%20May lower opponent's Attack ability down one stage.
BarrageNormal1585%20Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
BarrierPsychic------30Raises user's Defense ability up two stages.
Baton PassNormal------40Allows you to switch Pokemon during battle, new Pokemon retains any stat changes the previous Pokemon had.
Beat UpDark10100%10Your Pokemon Attacks as many times as the number of Pokemon you are currently carrying, afflicted (Poison, Sleep, etc) Pokemon don't count.
Belly DrumNormal------10Raises user's Attack ability up very high. Will consume half of the user's maximum HP is available.
BideNormal---100%10Withstands Attacks for 2, 3 turns, then deals back double the damage.
BindNormal1575%20Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
BiteDark60100%25May cause opponent to Flinch.
Blast BurnFire15090%5Attacks in two turns. The second turn, user does not Attack.
Blaze KickFire8590%10May induce opponent with Burn status. Has a high critical hit ratio.
BlizzardIce12070%5May induce opponent with Freeze status.
BlockNormal---100%5Opponent cannot escape as long as user remains in battle.
Body SlamNormal85100%15May induce opponent with Paralysis status.
Bone ClubGround6585%20May cause opponent to Flinch.
Bone RushGround2580%10Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
BonemerangGround5090%10Attacks twice.
BounceFlying8585%5Attacks in two turns. The first turn, user does not take damage.
Brick BreakFighting75100%15The effects of Reflect and Light Screen are removed.
BubbleWater20100%30May lower opponent's Speed ability down one stage.
BubblebeamWater65100%20May lower opponent's Speed ability down one stage.
Bulk UpFighting------20Raises user's Attack and Defense abilities each up one stage.
Bullet SeedGrass10100%30Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Calm MindPsychic------20Raises user's Special Attack and Special Defense abilities each up one stage.
CamouflageNormal---100%20Type changes based on surroundings. On and under water, changes to Water type. In caves and on rocks, changes to Rock type. Elsewhere, changes to Normal type.
ChargeElectric---100%20Stores electricity to increase the power of the next electric Attack.
CharmNormal---100%20Lowers opponent's Attack ability down two stages.
ClampWater3575%10Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
Comet PunchNormal1885%15Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Confuse RayGhost---100%10Induces opponent with Confusion condition.
ConfusionPsychic50100%25May induce opponent with Confusion condition.
ConstrictNormal10100%35May lower opponent's Speed ability down one stage.
ConversionNormal------30User's Type becomes the same as the Type of one of its moves.
Conversion 2Normal---100%30User becomes a Type resistent to last Attack's Type.
Cosmic PowerPsychic------20Raises user's Defense and Special Defense abilities each up one stage.
Cotton SporeGrass---85%40Lowers opponent's Speed ability down two stages.
CounterFighting---100%20If hit by a physical Attack, deals back double the damage.
CovetNormal40100%40If user is not holding an item, user takes opponent's item.
CrabhammerWater9085%10Has a high critical hit rate.
Cross ChopFighting10080%5Has a high critical hit rate.
CrunchDark80100%15May lower opponent's Special Defense ability down one stage.
Crush ClawNormal7595%10May lower opponent's Defense ability down one stage.
Curse???------10Raises user's Attack and Defense abilities each up one stage. Lowers user's Speed ability down one stage.
CutNormal5095%30No special effect.
Defense CurlNormal------40Raises Defense up one stage. Damage from Rollout will increase.
Destiny BondGhost------5If user is knocked out by opponent's next move, then opponent is also knocked out.
DetectFighting------5Takes no damage from opponent's Attack. May fail if used more than once in a row.
DigGround60100%10Attacks in two turns. The first turn, user does not take damage.
DisableNormal---55%20Disables an opponent's move for a short amount of time.
DiveWater60100%10Attacks in two turns. The first turn, user does not take damage.
Dizzy PunchNormal70100%10May induce opponent with Confusion condition.
Doom DesireSteel12085%5No special effect.
Double KickFighting30100%30Attacks twice.
Double TeamNormal------15Raises user's Evasion ability up one stage.
Double-EdgeNormal120100%15User is dealt recoil damage equal to 1/3 damage dealt to opponent.
DoubleslapNormal1585%10Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Dragon ClawDragon80100%15No special effect.
Dragon DanceDragon------20Raises user's Attack and Speed abilities each up one stage.
Dragon RageDragon---100%10Alway deals 40 HP of damage.
DragonbreathDragon60100%20May induce opponent with Paralysis status.
Dream EaterPsychic100100%15Only works when opponent is Sleep condition. User recovers HP based on damage to opponent.
Drill PeckFlying80100%20No special effect.
DynamicpunchFighting10050%5May induce opponent with Confusion condition.
EarthquakeGround100100%10Hits all opponents.
Egg BombNormal10075%10No special effect.
EmberFire40100%25May induce opponent with Burn status.
EncoreNormal---100%5Makes opponent repeat it’s last Attack for 2 to 6 turns.
EndeavorNormal---100%5Damage is equal to opponent's current HP minus user's current HP.
EndureNormal00%10Ensures that opponent's next Attack will leave user with at least 1 HP.
EruptionFire150100%5Power decreases as user's HP lowers.
ExplosionNormal250100%5Attack deals double damage. User faints.
ExtrasensoryPsychic80100%30May cause opponent to Flinch.
ExtremeSpeedNormal80100%5Always Attacks first.
FacadeNormal70100%20Attack power is double if user is inflicted with Poison, Paralyze, or Burn.
Faint AttackDark60---20If opponent is on screen, hits without fail.
Fake OutNormal40100%10Hits only on the first turn, will cause Flinch.
Fake TearsDark---100%20Lowers opponent's Special Defense ability down two stages.
False SwipeNormal40100%40Always leaves opponent with at least 1 HP.
FeatherdanceFlying---100%15Lowers opponent's Attack ability down two stages.
Fire BlastFire12085%5May induce opponent with Burn status.
Fire PunchFire75100%15May induce opponent with Burn status.
Fire SpinFire1570%15Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
FissureGround---30%5Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128.
FlailNormal---100%15The less HP user has, the higher the Attack power. When HP is very low, Attack power is 200. When HP is highest, Attack power is 20.
Flame WheelFire60100%25May induce opponent with Burn status. Can remove Freeze status from user.
FlamethrowerFire95100%15May induce opponent with Burn status.
FlashNormal---70%20Lowers opponent's Hit Ratio ability down one stage.
FlatterDark---100%15Raises opponent's Special Attack ability up two stages, then induces opponent with Confusion condition.
FlyFlying7095%15Attacks in two turns. The first turn, user does not take damage.
Focus EnergyNormal------30Increases user's critical hit rate.
Focus PunchFighting150100%20No special effect.
Follow MeNormal---100%20User takes all hits from opponents' Attacks. Best used in 2VS2 battles.
ForesightNormal---100%40After use, opponent's raised evasion will be ignored.
Frenzy PlantGrass15090%5Attacks in two turns. The second turn, user does not Attack.
FrustrationNormal---100%20Power is greater when Pokémon is not happy.
Fury AttackNormal1585%20Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Fury CutterBug1095%20Move's power becomes stronger if it hits.
Fury SwipesNormal1880%15Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Future SightPsychic8090%15Attack hits 2 turns later.
Giga DrainGrass60100%5User recovers half damage dealt.
GlareNormal---75%30Induces opponent with Paralysis status.
GrasswhistleGrass---55%15May induce opponent with Sleep status.
GrowlNormal---100%40Lowers opponent's Attack ability down one stage.
GrowthNormal------40Raises user's Special Attack ability up one stage.
GrudgeGhost---100%5If user is fainted by opponent's next move, then that move's PP drops to 0.
GuillotineNormal---30%5Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128.
GustFlying40100%35Forces opponent to switch. Also hits while opponent is using Fly.
HailIce------10Causes hailstorm for 5 turns.
HardenNormal------30Raises user's Defense ability up one stage.
HazeIce------30Resets all ability stages.
HeadbuttNormal70100%15May cause opponent to Flinch.
Heal BellNormal------5Party recovers from all status ailments.
Heat WaveFire10090%10May induce opponent with Burn status.
Helping HandNormal---100%20During a 2VS2 battle, the partner's Attacks are 1.5x Attack power. Best used in 2VS2 battles.
Hi Jump KickFighting8590%20If Attack misses, user takes 1/8 HP of damage.
Hidden PowerNormal---100%15Power and type varies from Pokémon to Pokémon.
Horn AttackNormal65100%25No special effect.
Horn DrillNormal---30%5Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128.
HowlNormal------40Raises user's Attack ability up one stage.
Hydro CannonWater15090%5Attacks in two turns. The second turn, user does not Attack.
Hydro PumpWater12080%5No special effect.
Hyper BeamNormal15090%5Attacks in two turns. The second turn, user does not Attack.
Hyper FangNormal8090%15May cause opponent to Flinch.
Hyper VoiceNormal90100%10No special effect.
HypnosisPsychic---60%20May induce opponent with Sleep status.
Ice BallIce3090%20Attacks for 5 turns.
Ice BeamIce95100%10May induce opponent with Freeze status.
Ice PunchIce75100%15May induce opponent with Freeze status.
Icicle SpearIce10100%30Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Icy WindIce5595%15May lower opponent's Speed ability down one stage.
ImprisonPsychic---100%10Opponent cannot use any move that user knows.
IngrainGrass---100%20HP is recovered every turn. However, the user cannot switch.
Iron DefenseSteel------15Raises user's Defense ability up two stages.
Iron TailSteel10075%15May lower opponent's Defense ability down one stage.
Jump KickFighting7095%25If Attack misses, user takes 1/8 HP of damage.
Karate ChopFighting50100%25Has a high critical hit rate.
KinesisPsychic---80%15Lowers opponent's Hit Ratio ability down one stage.
Knock OffDark20100%20No special effect.
Leaf BladeGrass70100%15Has a high critical hit rate.
Leech LifeBug20100%15User recovers half damage dealt.
Leech SeedGrass---90%10Absorbs a small amount of HP from the opponent every turn.
LeerNormal---100%30Lowers opponent's Defense ability down one stage.
LickGhost20100%30May induce opponent with Paralysis status.
Light ScreenPsychic---0%30Special type moves deal half damage to user for five turns.
Lock-OnNormal---100%5Ensures that user's next Attack will hit without fail.
Lovely KissNormal---75%10May induce opponent with Sleep status.
Low KickFighting---100%20Power depends on the user's weight.
Luster PurgePsychic70100%5May lower opponent's Special Defense ability down one stage.
Mach PunchFighting40100%30Always Attacks first.
Magic CoatPsychic---100%15The effect of any Special move will rebound and return to opponent.
Magical LeafGrass60---20If opponent is on screen, hits without fail.
MagnitudeGround---100%30Attack power is randomly 10, 30, 50, 70, 90, 110, or 150, based on the magnitude of the Attack (4 through 20 respectively).
Mean LookNormal---100%5Opponent cannot escape as long as user remains in battle.
MeditatePsychic------40Raises user's Attack ability up one stage.
Mega DrainGrass40100%10User recovers half damage dealt.
Mega KickNormal12075%5No special effect.
Mega PunchNormal8085%20No special effect.
MegahornBug12085%10No special effect.
MementoDark---100%10User faints and opponent's abilities lower.
Metal ClawSteel5095%35May raise user's Attack ability up one stage.
Metal SoundSteel---85%40Lowers opponent's Special Defense ability down two stages.
Meteor MashSteel10085%10May raise user's Attack ability up one stage.
MetronomeNormal------10Randomly uses almost any Attack.
Milk DrinkNormal------10User recovers half maximum HP.
MimicNormal---100%10Copies move used by opponent.
Mind ReaderNormal---100%5Ensures that user's next Attack will hit without fail.
MinimizeNormal------20Raises user's Evasion ability up one stage. STOMP deals double damage to user as long as user remains in battle.
Mirror CoatPsychic---100%20If hit by a Special Attack, deals back double the damage.
Mirror MoveFlying------20Move is replaced by the last move used by opponent.
MistIce------30Prevents user's abilities from being lowered.
Mist BallPsychic70100%5May lower opponent's Special Attack ability down one stage.
MoonlightNormal------5Restores HP, amount restored is based on time, most effective during the night.
Morning SunNormal------5Restores HP, amount restored is based on time, most effective during the day time
Mud ShotGround5595%15May lower opponent's Speed ability down one stage.
Mud SportGround---100%15As long as user remains in battle, Electric type moves deal less damage to user and opponent.
Muddy WaterWater9585%10May lower opponent's Hit Ratio ability down one stage.
Mud-SlapGround20100%10May lower opponent's Hit Ratio ability down one stage.
Nature PowerNormal---95%20Move used depends on battle location.
Needle ArmGrass60100%15May cause opponent to Flinch.
Night ShadeGhost---100%15Deals HP of damage equal to user's level.
NightmareGhost---100%15Inflicts 1/4 damage every turn. Only works if opponent is induced with Sleep condition.
OctazookaWater6585%10May lower opponent's Hit Ratio ability down one stage.
Odor SleuthNormal---100%40After use, opponent's raised evasion will be ignored.
OutrageDragon90100%15Attacks 2, 3 turns, then induces user with Confusion condition.
OverheatFire14090%5Lowers user's Special Attack ability down two stages.
Pain SplitNormal---100%20Evenly divides HP so that both user and opponent have half of their combined remaining HP.
Pay DayNormal40100%20User gains money after battle.
PeckFlying35100%35No special effect.
Perish SongNormal------5All Pokemon will faint after three turns. Switching a Pokemon out of battle prevents its fainting.
Petal DanceGrass70100%20Attacks 2, 3 turns, then induces user with Confusion condition.
Pin MissileBug1485%20Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Poison FangPoison50100%15May induce opponent with TOXIC status.
Poison GasPoison---55%40Induces opponent with Poison status.
Poison StingPoison15100%35May induce opponent with Poison status.
Poison TailPoison50100%25May induce opponent with Poison status. Has a high critical hit ratio.
PoisonpowderPoison---75%35Induces opponent with Poison status.
PoundNormal40100%35No special effect.
Powder SnowIce40100%25May induce opponent with Freeze status.
PresentNormal---90%15Random effect, either does 40, 80, or 120 damage or restores your opponent’s HP by 80.
ProtectNormal------10Takes no damage from opponent's Attack. May fail if used more than once in a row.
PsybeamPsychic65100%20May induce opponent with Confusion condition.
Psych UpNormal------10Your Pokemon receives the same temporary Special effects that your opponent received from one of its moves (such as from Amnesia).
PsychicPsychic90100%10May lower opponent's Special Defense ability down one stage.
Psycho BoostPsychic14090%5Lowers user's Special Attack ability down two stages.
PsywavePsychic---80%15Deals HP of damage equal to 1 to 1.5 x user's level.
PursuitDark40100%20Opponent’s Pokemon receives double damage if the trainer tries to switch Pokemon the turn this Attack is used.
Quick AttackNormal40100%30Always Attacks first.
RageNormal20100%20User's Attack raises when damaged by opponent.
Rain DanceWater------5Causes "Big Rain" weather for five turns.
Rapid SpinNormal20100%40Deals damage and frees Pokemon from multi-round Attacks like Wrap and Leech Seed.
Razor LeafGrass5595%25Has a high critical hit rate.
Razor WindNormal80100%10Attacks in two turns. Has a high critical hit ratio.
RecoverNormal------20Restores half of user's maximum HP.
RecycleNormal---100%10User's disposable held item returns.
ReflectPsychic------20Physical type moves deal half damage to user for five turns.
RefreshNormal---100%20User recovers from Burn, Freeze, or Paralysis status.
RestPsychic------10User restores all HP and is induced with Sleep condition for two turns.
ReturnNormal---100%20Power is greater when Pokémon is happy.
RevengeFighting60100%10If the user is damaged before it Attacks, the Attack power is double.
ReversalFighting---100%15The less HP user has, the higher the Attack power. When HP is very low, Attack power is 200. When HP is highest, Attack power is 20.
RoarNormal---100%20Escape from a wild battle. Switch opponent's Pokémon in a link battle.
Rock BlastRock2580%10Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Rock SlideRock7590%10May cause opponent to Flinch.
Rock SmashFighting20100%15May lower opponent's Defense ability down one stage.
Rock ThrowRock5090%15No special effect.
Rock TombRock5080%10May lower opponent's Speed ability down one stage.
Role PlayPsychic---100%10User's characteristic changes to opponent's characteristic.
Rolling KickFighting6085%15May cause opponent to Flinch.
RolloutRock3090%20Attacks for 5 turns.
Sacred FireFire10095%5May induce opponent with Burn status. Can remove Freeze status from user.
SafeguardNormal------25Protects your Pokemon from Special effects like Paralysis and Sleep, this effect lasts temporary.
Sand TombGround1570%15Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
Sand-AttackGround---100%15Lowers opponent's Hit Ratio ability down one stage.
SandstormRock------10Causes sandstorm weather for five turns.
Scary FaceNormal---90%10Lowers opponent's Speed ability down two stages.
ScratchNormal40100%35No special effect.
ScreechNormal---85%40Lowers opponent's Defense ability down two stages.
Secret PowerNormal70100%20Effect depends on surroundings. In grass, effect is Poison. In tall grass, effect is Sleep. On the ocean, Attack lowers one stage. Underwater, Defense lowers one stage. In a pond, Speed lowers one stage. In sand, accuracy lowers one stage. In a cave, effect is Flinch. On rocks, effect is Confusion. Elsewhere, effect is Paralyze.
Seismic TossFighting---100%20Deals HP of damage equal to user's level.
SelfdestructNormal200100%5Attack deals double damage. User faints.
Shadow BallGhost80100%15May lower opponent's Special Defense ability down one stage.
Shadow PunchGhost60---20If opponent is on screen, hits without fail.
SharpenNormal------30Raises user's Attack ability up one stage.
Sheer ColdIce---30%5Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128.
Shock WaveElectric600%20If opponent is on screen, hits without fail.
Signal BeamBug75100%15May induce opponent with Confusion condition.
Silver WindBug60100%5May raise all of user's abilities up one stage.
SingNormal---55%15May induce opponent with Sleep status.
SketchNormal------1Permanently copies opponent's last move.
Skill SwapPsychic---100%10Swap characteristics with opponent.
Skull BashNormal100100%15Raises Defense up one stage first turn, then Attacks second turn.
Sky AttackFlying14090%5Attacks in two turns. May cause opponent to Flinch.
Sky UppercutFighting8590%15Can hit opponent during FLY.
Slack OffNormal---100%10Restores half of user's maximum HP.
SlamNormal8075%20No special effect.
SlashNormal70100%20Has a high critical hit rate.
Sleep PowderGrass---75%15May induce opponent with Sleep status.
Sleep TalkNormal------10Pokemon Attacks with one of the opponent’s Attacks, only used when aSleep.
SludgePoison65100%20May induce opponent with Poison status.
Sludge BombPoison90100%10May induce opponent with Poison status.
Smelling SaltNormal60100%10If the opponent is induced with Paralyze status, Attack power is double. Opponent recovers from Paralyze status.
SmogPoison2070%20May induce opponent with Poison status.
SmokescreenNormal---100%20Lowers opponent's Hit Ratio ability down one stage.
SnatchDark---100%10Unknown?
SnoreNormal40100%15Can only be used when user is induced with Sleep.
SoftboiledNormal0100%10User recovers half maximum HP.
SolarbeamGrass120100%10Attacks in two turns. The first turn, user does not Attack. Attacks in one turn during Clear Skies weather.
SonicboomNormal---90%20Always deals 20 HP of damage.
SparkElectric65100%20May induce opponent with Paralysis status.
Spider WebBug---100%10Opponent cannot escape as long as user remains in battle.
Spike CannonNormal20100%15Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
SpikesGround------20Sets spikes down. Opponent takes damage upon switch.
Spit UpNormal100100%10Deals damage depending on how much energy is stored.
SpiteGhost0100%10Opponent's last move used loses 2 to 5 PP.
SplashNormal------40Does nothing.
SporeGrass---100%15May induce opponent with Sleep status.
Steel WingSteel7090%25Deals damage and may raise your Defense by 1 level temporarily.
StockpileNormal------10Stores energy. May be used up to three times.
StompNormal65100%20May cause opponent to Flinch.
StrengthNormal80100%15No special effect.
String ShotBug---95%40Lowers opponent's Speed ability down one stage.
StruggleNormal50100%---Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent.
Stun SporeGrass---75%30Induces opponent with Paralysis status.
SubmissionFighting8080%25Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent.
SubstituteNormal------10Uses 1/4 of the user's HP to make a decoy. Decoy takes damage from opponent's Attacks until it breaks.
Sunny DayFire------5Causes "Clear Skies" weather for five turns.
Super FangNormal---90%10Deals damage equal to half opponent's current HP.
SuperpowerFighting120100%5Lowers user's Attack and Defense abilities each down one stage.
SupersonicNormal---55%20Induces opponent with Confusion condition.
SurfWater95100%15No special effect.
SwaggerNormal---90%15Raises opponent's Attack ability up two stages, then induces opponent with Confusion condition.
SwallowNormal------10Recovers HP depending on how much energy is stored.
Sweet KissNormal---75%10Induces opponent with Confusion condition.
Sweet ScentNormal---100%20Lowers opponent's Evasion ability down one stage.
SwiftNormal60---20If opponent is on screen, hits without fail.
Swords DanceNormal------30Raises user's Attack ability up two stages.
SynthesisGrass------5Restores HP, amount of HP restored depends on time of day.
TackleNormal3595%35No special effect.
Tail GlowBug0100%20Raises user's Special Attack ability up two stages.
Tail WhipNormal0100%30Lowers opponent's Defense ability down one stage.
Take DownNormal9085%20Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent.
TauntDark---100%20Unknown?
Teeter DanceNormal---100%20All Pokémon except user become induced with Confusion.
TeleportPsychic------20Flees from battle. Does not work in Trainer Battles.
ThiefDark40100%10If user is not holding an item, user takes opponent's item.
ThrashNormal90100%20Attacks 2, 3 turns, then induces user with Confusion condition.
ThunderElectric12070%10May induce opponent with Paralysis. Has 100% accuracy during Big Rain weather.
Thunder WaveElectric---100%20Induces opponent with Paralysis status.
ThunderboltElectric95100%15May induce opponent with Paralysis status.
ThunderpunchElectric75100%15May induce opponent with Paralysis status.
ThundershockElectric40100%30May induce opponent with Paralysis status.
TickleNormal---100%20Lowers opponent's Attack and Defense abilities each down one stage.
TormentDark---100%15The same move cannot be used twice in a row.
ToxicPoison---85%10Induces opponent with TOXIC status.
TransformNormal------10User's abilities (except for HP) become that of opponent. User's ability changes and status inducement also become that of opponent. Users moves become those of opponent, but only have 5 PP each.
Tri AttackNormal80100%10May induce opponent with either Burn, Freeze, or Paralysis.
TrickPsychic---100%10User and opponent exchange held items.
Triple KickFighting1090%10Attacks 1 to 3 times.
TwineedleBug25100%20Attacks 2 times. May induce opponent with Poison condition.
TwisterDragon40100%20No special effect.
UproarNormal50100%10Cannot Sleep for 2 to 5 turns.
VicegripNormal55100%30No special effect.
Vine WhipGrass35100%10No special effect.
Vital ThrowFighting70100%10